Choosing
a game for this topic was so difficult, it wasn’t til now I realised how much
of a massive gamer nerd I am. But alas, I was able to figure out which game I would
most like to discuss on my blog, the most popular eSport game in history,
League of Legends.
Source - Google Images
The
League of Legends universe revolves around the magical world of Runeterra. Once
a land ravaged and torn apart by war, powerful summoners created a competition
for rivalling parties to settle disputes and end the pointless bloodshed
between countries. In the lore, this competition was known as the League of
Legends. The conflict between cities was very much political with countries
fighting due to a clash of beliefs.
A
dominant reading one could take from the game is that, disputes can be solved
without violence, or war. Countries can differ and disputes could be settled in
more “peaceful” terms (the League had become more of a spectacle and
entertainment in the LoL world). A negotiated meaning could come from players
believing that violence is never the answer but the League, which can be
interpreted as their form of sports, is not a real indicator of a country’s
power (just look at the results from the last Olympics :P). The oppositional
reading could see players disagree with the League’s idea of peace, and that
the game still shows that violence is the only way to resolute conflict.
Hall, S 1980, ‘Encoding
and Decoding in the Television Discourse’, Centre for Cultural Studies,
University of Birmingham, England, pp. 55-58, accessed 12 Sept 2013
No comments:
Post a Comment